r_AntialiasingMode = 3
r_AntialiasingTAAMode = 4
r_AntialiasingTAAPattern = 4
r_AntialiasingTSAAMipBias = -3
r_AntialiasingTSAASubpixelDetection = 1
r_AntialiasingTSAASmoothness = 0.15
r_AntialiasingTAASharpening = 1
r_AntialiasingModeSCull = 1
r_AntialiasingTAAFalloffHiFreq = 0.5
r_AntialiasingTAAFalloffLowFreq = 0.3
r_AntialiasingTAAPattern = 2
r_UseEdgeAA = 2
r_StencilBits = 8
r_AntialiasingSMAAThreshold = 0.1
;Shaders
r_ShadersDX11 = 1
r_Reflections = 1
q_Quality = 3
q_ShaderFX = 3
q_Renderer = 3
q_ShaderGeneral = 3
q_ShaderGlass = 3
q_ShaderIce = 3
q_ShaderMetal = 3
q_ShaderPostProcess = 3
q_ShaderSky = 3
q_ShaderShadow = 3
q_ShaderTerrain = 3
q_ShaderVegetation = 3
q_ShaderWater = 3
q_ShaderHDR = 3
r_TranspDepthFixup = 1
;PostProcessing
r_PostProcessEffectsFilters = 1
r_PostProcessEffects = 1
r_PostProcessFilters = 1
r_PostProcessEffectsGameFx = 1
r_PostProcessGameFx = 1
r_PostProcessHUD3D = 1
r_PostProcessHUD3DCache = 1
;Lighting
r_silhouettePOM = 1
r_UsePOM = 1
;Sun
r_SunShafts = 2
r_CoronaFade = 0.5
r_Coronas = 1
r_CoronaSizeScale = 1
r_CoronaColorScale = 1
r_ColorGradingSelectiveColor = 1
e_Sun = 1
;Rain
r_RainDropsEffect = 1
r_Rain = 2
r_RainMaxViewDist = 100
r_RainMaxViewDist_Deferred = 200
r_RainGBuffer = 1
r_RainOccluderSizeTreshold
r_ChromaticAberration = 1.5
r_Supersampling = 1.99
r_SupersamplingFilter = 1
r_Sharpening = 5
r_ssdo = 2
r_SSReflections = 3
r_Refraction = 1
r_ssdoAmbientAmount = 1
r_ssdoAmountDirect = 1.5
r_ssdoAmountReflection = 1.5
r_ssdoRadius = 0.3
r_ssdoRadiusMax = 2
r_ssdoRadiusMin = 0.1
e_Shadows = 1
e_ObjShadowCastSpec = 4
e_shadows_debug = 0
e_shadows_from_terrain_in_all_lods = 1
e_shadows_frustums = 0
e_shadows_max_texture_size = 4096
e_shadows_occ_check = 0
e_shadows_slope_bias = -4
e_ShadowsBlendCascades = 1
e_ShadowsCastViewDistRatio = 20
e_ShadowsCastViewDistRatioLights = 0.5
e_shadowsclouds = 1
e_ShadowsConstBiasHQ = 1
e_ShadowsLodBiasFixed = 1
e_ShadowsLodBiasInvis = 3
e_ShadowsMasksLimit = 2
e_ShadowsMaxTexRes = 4096
e_ShadowsOcclusionCulling = 1
e_ShadowsOnAlphaBlend = 1
e_ShadowsOnWater = 1
e_ShadowsPoolSize = 4096
e_ShadowsResScale = 40
e_ShadowsStaticMapUpdate = 2
e_ShadowsTessellateCascades = 1
e_ShadowsTessellateDLights = 1
e_ShadowsUpdateViewDistRatio = 256
e_volobj_shadow_strength = 0.5
r_DrawNearShadows = 1
r_DrawNearZRange = 1
r_FogShadows = 2
r_FogShadowsWater = 1
r_ShadowBlur = 3
r_ShadowBluriness = 1
r_ShadowGen = 1
r_ShadowGenGS = 1
r_ShadowGenMode = 1
r_ShadowJittering = 2.5
r_ShadowPass = 1
r_ShadowPoolMaxFrames = 0
r_ShadowPoolMaxTimeslicedUpdatesPerFrame = 100
r_ShadowsAdaptionMin = 0.35
r_ShadowsAdaptoinSize = 5
r_ShadowsBias = 1
r_ShadowsCache = 4
r_ShadowsCacheResolutions = 6324
r_ShadowsDeferredMode = 1
r_ShadowsDepthBoundN = 1
r_ShadowsForwardPass = 0
r_ShadowsGridAligned = 1
r_ShadowsMaskDownScale = 0
r_ShadowsMaskResolution = 8192
r_ShadowsNearestMapResolution = 8192
r_ShadowsOfflineCacheQuality = 2
r_ShadowsParticleNormalEffect = 1
r_ShadowsPCFiltering = 1
r_ShadowsSlopeScaleBias = 1.8
r_ShadowsStaticMapResolution = 8192
r_ShadowsStencilPrePass = 1
r_ShadowsUseClipVolume = 1
r_ShadowTexFormat = 0
r_UseShadowsPool = 1
r_VarianceShadowMapBlurAmount = 1
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